Class 11 · Notes

Laws of Motion— Notes, Formulas & Revision

Complete revision notes and formulas for Laws of Motion (Class 11). Curated for JEE, NEET, AP Physics, SAT, and CUET. Tap any topic to open the live simulation and full PYQ set.

Newton's First Law

Inertia — object at rest stays at rest; object in motion stays in motion. Toggle friction to see the difference.

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Every body continues in its state of rest or uniform motion in a straight line unless acted on by a net external force.

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This is the law of inertia — bodies resist changes to their motion.

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Inertia is measured by mass: larger mass → more resistance to change.

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There is no distinction between 'at rest' and 'moving at constant velocity' — both are zero-net-force states.

First Law

Zero net force implies constant velocity.

Friction doesn't violate the first law — it is an external force.

Newton's Second Law

F = ma — apply a force, change the mass, see acceleration respond in real time.

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F_net = ma — net force equals mass times acceleration.

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More generally: F = dp/dt where p = mv is momentum.

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Direction of acceleration = direction of net force.

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Doubling the force doubles the acceleration; doubling the mass halves it.

Second Law

For constant mass.

Momentum form

More general form; applies to variable mass (rockets).

Always identify the NET force — sum of all forces — before applying F = ma.

Newton's Third Law

Action–reaction pairs — equal magnitude, opposite direction, act on different bodies.

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To every action there is an equal and opposite reaction.

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Action and reaction act on DIFFERENT bodies — they never cancel each other out.

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The pair always has: same magnitude, opposite direction, same line of action, same type (both gravitational, both normal, etc.)

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Rocket propulsion, walking, and swimming all rely on the third law.

Third Law

Force of A on B is equal and opposite to force of B on A.

Weight (mg on book) and normal force (N from table) are NOT a third-law pair — they act on the same body. The third-law pair of mg is the pull of the book on Earth.

Newton's Laws of Motion

Experience all three laws of Newton through interactive demonstrations — from inertia to action-reaction pairs.

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Newton's First Law (Inertia): A body at rest stays at rest, and a body in motion continues in uniform motion, unless acted on by a net external force.

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Newton's Second Law: F = ma — the net force on a body equals its mass times acceleration. This is the workhorse of JEE mechanics.

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Newton's Third Law: For every action, there is an equal and opposite reaction. The forces act on DIFFERENT bodies.

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The concept of inertial frames is fundamental — Newton's laws hold only in non-accelerating reference frames.

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Free Body Diagrams (FBDs) are the most important tool. Always isolate the body and draw ALL forces acting on it.

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In connected body problems (Atwood machine, pulleys), use constraint equations: acceleration of connected bodies is related.

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Pseudo forces appear in non-inertial frames. In a frame accelerating at 'a', a pseudo force = −ma acts on every body.

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The normal force is NOT always equal to mg. It depends on the situation (inclines, lifts, circular motion).

Newton's Second Law

Net force equals mass times acceleration.

Weight

Force due to gravity on a mass m.

Atwood Machine Acceleration

Acceleration when two masses hang from a pulley.

Atwood Machine Tension

Tension in the string of an Atwood machine.

Apparent Weight in Lift

+ for upward acceleration, − for downward.

Connected Bodies

Common acceleration of connected masses under force F.

Action and reaction NEVER cancel each other because they act on different bodies.

In a lift accelerating upward, you feel heavier (N > mg). Accelerating downward, you feel lighter (N < mg).

In free fall (like a broken lift cable), N = 0 — you experience weightlessness.

For Atwood machines: if m₁ = m₂, acceleration = 0 and tension = mg (system is in equilibrium).

String tension is the same throughout an ideal (massless, inextensible) string.

When solving problems, choose the direction of expected motion as positive and be consistent.

Constraint relations: for pulleys, if one end moves by x, the other adjusts to keep string length constant.

Free-Body Diagram Builder

Build FBDs for flat, push, inclined, and hanging scenarios — see all forces labelled.

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A Free-Body Diagram shows all external forces on a single object, represented by arrows from the object.

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Standard forces: weight (mg, down), normal (N, ⊥ to surface), friction (f, parallel to surface opposing motion), tension (T, along string), applied force.

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Choose coordinate axes to simplify — align with incline for ramp problems.

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Then apply ΣF = ma along each axis independently.

FBD method

Newton's 2nd law per axis.

On an incline, resolve gravity as mg sinθ (along) + mg cosθ (perpendicular). N = mg cosθ.

Static vs Kinetic Friction

See the difference between fₛ (adjustable up to μₛN) and fₖ (constant) in action.

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Static friction f_s adjusts to match applied force, up to a maximum: f_s ≤ μ_s N.

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Once motion begins, kinetic friction takes over: f_k = μ_k N (constant).

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Generally μ_k < μ_s — which is why it's harder to start moving than to keep moving.

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Friction acts parallel to the surface, opposing (actual or impending) relative motion.

Max static friction

Upper bound on static friction.

Kinetic friction

Constant once moving.

Friction is independent of area of contact (classical approximation) but depends on N.

Friction & Inclined Planes

Explore static and kinetic friction on flat and inclined surfaces. Adjust angles and coefficients to see real-time effects.

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Friction is a contact force that opposes the relative motion (or tendency of motion) between two surfaces.

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Static friction (fₛ) acts when there is no relative motion. It adjusts up to a maximum value: fₛ(max) = μₛN.

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Kinetic friction (fₖ) acts when surfaces slide. It is constant: fₖ = μₖN, and always μₖ ≤ μₛ.

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On an inclined plane at angle θ: component of gravity along incline = mg sin θ, normal force N = mg cos θ.

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A block stays stationary on an incline if tan θ ≤ μₛ. The angle of repose θᵣ = tan⁻¹(μₛ).

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Friction does negative work on sliding objects, converting kinetic energy to heat.

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In JEE problems, always draw a Free Body Diagram (FBD) and identify the direction of friction carefully.

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Rolling friction is much smaller than sliding friction — this is why wheels are efficient.

Static Friction (max)

Maximum static friction before sliding begins.

Kinetic Friction

Constant friction during sliding motion.

Normal Force on Incline

Normal force on an inclined surface.

Gravity Along Incline

Component of weight pulling block down the incline.

Angle of Repose

Maximum angle before the block begins to slide.

Acceleration on Incline

Acceleration of block sliding down an incline.

Static friction is self-adjusting — it matches the applied force until the maximum value is reached.

Friction force does NOT depend on the area of contact (for ideal surfaces).

On an incline, if θ < angle of repose, friction acts UP the incline to prevent sliding.

When pulling a block at angle α to horizontal: N = mg − F sin α, which reduces friction.

In two-block problems (one on top of another), friction between them provides the force for the top block's acceleration.

Friction is essential for walking, driving, and braking — it's not always a 'bad' force.

Inclined Plane (with Friction)

Block on incline — compute gsinθ, gcosθ, friction, net acceleration, angle of repose.

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On a frictionless incline at angle θ: a = g sinθ (down the slope), N = mg cosθ.

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With kinetic friction μ: a = g(sinθ − μ cosθ).

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Block stays at rest if tanθ ≤ μ_s. Angle of repose: θ_r = tan⁻¹(μ_s).

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Going up: a = −g(sinθ + μ cosθ) (friction adds to gravity along slope).

Acceleration down incline

With kinetic friction.

Angle of repose

Block just begins to slide at this angle.

If θ < θ_r, block sits still no matter how long you wait — friction adjusts to balance gravity along slope.

Atwood's Pulley

Two masses over a pulley — live acceleration and tension from a = (m₂−m₁)g/(m₁+m₂).

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Two masses m₁ and m₂ over a massless, frictionless pulley.

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a = (m₂ − m₁)g / (m₁ + m₂), with heavier mass falling.

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Tension T = 2m₁m₂g / (m₁ + m₂).

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For equal masses, a = 0 and T = mg.

Atwood acceleration

Shared magnitude of acceleration.

Atwood tension

Same throughout ideal string.

T is always between m₁g and m₂g (harmonic mean).

Connected Blocks

Two blocks pulled by a force, connected by a string — compute shared a and tension T.

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Two blocks m₁ and m₂ pulled by force F via an inextensible string share the same acceleration.

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a = F / (m₁ + m₂).

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Tension in string = m₁·a (the force needed to accelerate the rear block).

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Works for any number of blocks connected in series — just divide by total mass.

Shared acceleration

Treat system as one mass.

Tension in string

Only the rear block needs accelerating via this T.

Always start with the system as a whole to get a, then isolate one block for tension.

Elevator: Apparent Weight

N = m(g+a) — feel heavier going up, lighter going down, weightless in free fall.

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Apparent weight = N (normal force on a person).

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Elevator accelerating up: N = m(g+a) → heavier feeling.

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Accelerating down: N = m(g−a) → lighter feeling.

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Free fall (a = g): N = 0 → weightlessness.

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Constant velocity or at rest: N = mg (true weight).

Apparent weight

a > 0 upward, a < 0 downward.

Weightlessness in orbit is free fall — not absence of gravity.

Banked Road

Turn on a banked curve — compute vIdeal, vMax, vMin with and without friction.

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On a road banked at angle θ, the horizontal component of N provides centripetal force.

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Ideal speed (no friction needed): v_ideal = √(rg tanθ).

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With friction μ: v_max = √(rg(tanθ+μ)/(1−μ tanθ)); v_min = √(rg(tanθ−μ)/(1+μ tanθ)).

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Banking reduces wear on tyres by not relying on friction alone.

Ideal banking speed

Friction-free speed.

Max speed with friction

Upper limit before sliding outward.

At v > v_max, car skids outward. At v < v_min, car skids inward.

Force Resolution

Resolve a force at angle θ into Fx = F cosθ, Fy = F sinθ — see the components in real time.

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A force F at angle θ has rectangular components Fx = F cosθ, Fy = F sinθ.

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Components depend on the chosen axes — pick axes that simplify the problem (along motion / along incline).

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Magnitude is recovered as F = √(Fx² + Fy²); direction as tanθ = Fy/Fx.

Components

Rectangular resolution along axes.

Magnitude

Pythagoras.

Cosθ goes with the axis the force is closer to.

On an incline of angle α, gravity resolves as mg sinα (down-incline) and mg cosα (normal).

Angle of Repose

Tilt the incline until the block just slides — see θ_repose = tan⁻¹(μ_s) emerge.

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Angle of repose θ_r is the maximum incline angle at which a block stays at rest.

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Above θ_r the down-incline component mg sinθ exceeds maximum static friction μ_s mg cosθ.

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Equating gives θ_r = tan⁻¹(μ_s) — independent of mass.

Angle of repose

Independent of mass.

Critical condition

Force balance at slip threshold.

Once sliding begins, kinetic friction (μ_k < μ_s) takes over; net acceleration = g(sinθ − μ_k cosθ).

Sand piles, granaries, and conveyor belts all design around the angle of repose.

Wedge Problems (frictionless)

Block on movable wedge — both accelerate. See the recoil and coupled motion.

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Frictionless wedge of mass M on smooth floor; block of mass m on the incline.

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Both accelerate: block down the incline AND wedge horizontally (recoil).

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Solve using Newton's laws in ground frame, or pseudo-force in wedge frame.

Wedge acceleration

Horizontal recoil.

Block acceleration along incline

Relative to wedge.

If M → ∞, recovers fixed-wedge result a = g sinθ.

Constraint: block stays on incline — relate accelerations using contact condition.

Centripetal Force (String)

Mass on a string in circular motion — tension provides T = mv²/r live.

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Mass on string in horizontal circle: tension T provides the centripetal force.

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T = mv²/r = mω²r — increases with v² (or ω²) and decreases with r.

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Cut the string and the mass flies off tangentially (Newton's 1st law).

Centripetal force

Always toward center.

Period

Time for one revolution.

Centripetal force is NOT a new force — it's whatever real force points to center (tension, gravity, normal, friction).

Direction: toward the center; speed magnitude is constant in uniform circular motion.

Laws of Motion on sciphylab (also known as SciPhy, SciPhy Lab, SciPhy Labs). Free physics revision for Class 11, JEE Mains, JEE Advanced, NEET UG, AP Physics 1/2/C, SAT Subject Physics, and CUET-UG.