Home

Class 11 Physics

16 chapters · 186 topics · 186 live simulations

🔄
Explore
Live

Unit Conversion

Convert between SI and CGS units — see factor-of-10 conversions for length, mass, force, energy, pressure.

Foundation6 min
🎯
Explore
Live

Significant Figures

Watch rounding in action — see how measurements round to the correct number of significant figures.

Foundation7 min
📉
Explore
Live

Rounding Error Accumulation

See how small rounding errors compound over repeated calculations.

Foundation6 min
⚖️
Explore
Live

Absolute & Relative Error

Compare measured value with actual to compute absolute, relative, and percentage errors.

Foundation6 min
Explore
Live

Error Propagation (Add/Sub)

Visualize how absolute errors add when quantities are added or subtracted.

Moderate7 min
✖️
Explore
Live

Error Propagation (Mul/Div)

See how relative errors add when quantities are multiplied or divided.

Moderate7 min
📐
Explore
Live

Dimensional Formula

Pick powers of M, L, T and see canonical physical quantities with matching dimensions.

Moderate8 min
Explore
Live

Dimensional Equation Checker

Check whether a physical equation is dimensionally consistent across classical formulas.

Moderate8 min
🧮
Explore
Live

Derivation by Dimensions

Walk through 4 classic derivations — pendulum period, Bohr radius, projectile range, gravitational force.

Advanced10 min
🔧
Explore
Live

Vernier Caliper

Measure a length to 0.01 cm with a live vernier scale — MSR + VSD × LC.

Moderate9 min
🔩
Explore
Live

Screw Gauge (Micrometer)

Measure thicknesses to 0.001 cm with a circular thimble with 50 divisions.

Moderate9 min
⚙️
Explore
Live

Least Count & Zero Error

Apply zero-error correction to raw instrument readings — both positive and negative zero error.

Moderate7 min
Explore
Live

Vector Addition

Triangle and parallelogram law — add two vectors and read |R| and angle θ live.

Foundation8 min
📐
Explore
Live

Vector Components

Resolve a vector into Vₓ = V cosθ and Vᵧ = V sinθ with live projection lines.

Foundation7 min
·
Explore
Live

Dot Product (Scalar)

A·B = |A||B|cosθ — see the projection of B onto A as theta varies.

Moderate8 min
×
Explore
Live

Cross Product (Vector)

|A×B| = |A||B|sinθ — parallelogram area and right-hand rule direction.

Moderate8 min
🚀
Explore
Live

Projectile Motion

Explore the physics of objects launched at an angle — trace trajectories, analyze velocity components, and understand range and height in real time.

Moderate15 min
🏹
Explore
Live

Projectile: Angle Variation

Change angle θ and speed u — watch the parabola update and read R, H, T live.

Moderate10 min
📈
Explore
Live

Range vs Angle Curve

R = u²sin(2θ)/g — see the full curve and confirm max range at 45°.

Moderate8 min
🏔️
Explore
Live

Projectile from Height

Launch from a cliff — asymmetric trajectory with quadratic flight time.

Moderate10 min
Explore
Live

Boat in a River

Boat velocity + river current — see the resultant path and drift angle.

Moderate10 min
☂️
Explore
Live

Rain–Man Problem

Walker in vertical rain — compute umbrella tilt angle.

Moderate9 min
Explore
Live

Uniform Circular Motion

Ball on a circle at constant ω — live v (tangent) and a (toward center) arrows.

Moderate10 min
🚗
Explore
Live

Relative Motion

Visualize how motion appears different from different frames of reference. Understand relative velocity with interactive scenarios.

Moderate12 min
🧊
Explore
Live

Newton's First Law

Inertia — object at rest stays at rest; object in motion stays in motion. Toggle friction to see the difference.

Foundation8 min
🎯
Explore
Live

Newton's Second Law

F = ma — apply a force, change the mass, see acceleration respond in real time.

Foundation8 min
↔️
Explore
Live

Newton's Third Law

Action–reaction pairs — equal magnitude, opposite direction, act on different bodies.

Foundation8 min
⚖️
Explore
Live

Newton's Laws of Motion

Experience all three laws of Newton through interactive demonstrations — from inertia to action-reaction pairs.

Foundation18 min
📋
Explore
Live

Free-Body Diagram Builder

Build FBDs for flat, push, inclined, and hanging scenarios — see all forces labelled.

Moderate10 min
🪨
Explore
Live

Static vs Kinetic Friction

See the difference between fₛ (adjustable up to μₛN) and fₖ (constant) in action.

Moderate10 min
📐
Explore
Live

Friction & Inclined Planes

Explore static and kinetic friction on flat and inclined surfaces. Adjust angles and coefficients to see real-time effects.

Moderate14 min
📐
Explore
Live

Inclined Plane (with Friction)

Block on incline — compute gsinθ, gcosθ, friction, net acceleration, angle of repose.

Moderate10 min
⚙️
Explore
Live

Atwood's Pulley

Two masses over a pulley — live acceleration and tension from a = (m₂−m₁)g/(m₁+m₂).

Moderate10 min
🔗
Explore
Live

Connected Blocks

Two blocks pulled by a force, connected by a string — compute shared a and tension T.

Moderate9 min
🛗
Explore
Live

Elevator: Apparent Weight

N = m(g+a) — feel heavier going up, lighter going down, weightless in free fall.

Moderate9 min
🏎️
Explore
Live

Banked Road

Turn on a banked curve — compute vIdeal, vMax, vMin with and without friction.

Advanced10 min
🧭
Explore
Live

Force Resolution

Resolve a force at angle θ into Fx = F cosθ, Fy = F sinθ — see the components in real time.

Foundation7 min
📐
Explore
Live

Angle of Repose

Tilt the incline until the block just slides — see θ_repose = tan⁻¹(μ_s) emerge.

Moderate8 min
Explore
Live

Wedge Problems (frictionless)

Block on movable wedge — both accelerate. See the recoil and coupled motion.

Advanced11 min
🔗
Explore
Live

Centripetal Force (String)

Mass on a string in circular motion — tension provides T = mv²/r live.

Moderate9 min
💪
Explore
Live

Work by Constant Force

W = Fd cosθ — see the horizontal component pull the block while F is applied at angle θ.

Foundation7 min
🎯
Explore
Live

Work–Energy Theorem

W_net = ΔKE — apply a force and watch kinetic energy change exactly by the work done.

Moderate9 min
🔋
Explore
Live

Kinetic Energy

KE = ½mv² — see KE scale quadratically with velocity via a live curve and ball.

Foundation6 min
🏔️
Explore
Live

Gravitational PE (Near Earth)

U = mgh — drop a ball from height h and watch PE convert to KE.

Foundation7 min
🌀
Explore
Live

Spring Potential Energy

U = ½kx² — stretch a spring and see the parabolic U–x curve with live reading.

Moderate7 min
🎢
Explore
Live

Conservation of Energy

Roller-coaster track — E = PE + KE stays constant; bars show the exchange.

Moderate10 min
Explore
Live

Power Delivered

P = F·v — see instantaneous and average power grow as velocity increases.

Moderate8 min
Explore
Live

Work by Variable Force

W = ∫F dx — see area under F(x) for linear, quadratic, or sinusoidal forces.

Advanced10 min
💥
Explore
Live

Elastic Collision (1D)

Both KE and momentum conserved — live v₁', v₂' from standard formulas.

Advanced10 min
🟣
Explore
Live

Inelastic Collision

Balls stick together — momentum conserved, KE lost to heat/deformation.

Advanced9 min
🎾
Explore
Live

Coefficient of Restitution

Drop a ball — each bounce loses energy; heights scale as h₀·e^(2n).

Moderate8 min
Explore
Live

Spring-Mass SHM

Visualize simple harmonic motion with a spring-mass system. Watch energy transform between kinetic and potential forms.

Moderate16 min
±
Explore
Live

Positive vs Negative Work

Switch force angle: 0° → +W, 180° → −W (friction), 90° → 0. See the sign change.

Foundation6 min
🔥
Explore
Live

Energy Loss to Friction

Block slides on rough floor — KE drops as heat: see d_stop = v₀²/(2μg).

Moderate8 min
🔄
Explore
Live

Angular Kinematics

ω = ω₀ + αt, θ = ω₀t + ½αt² — see disk spin with live ω(t) and θ(t) plots.

Foundation8 min
Explore
Live

Moment of Inertia

I formulas for 6 common shapes — solid/hollow sphere, cylinder, rod.

Moderate10 min
🔧
Explore
Live

Torque

τ = r × F = rF sinθ — drag angle and watch rotation direction flip.

Moderate9 min
📐
Explore
Live

Parallel Axis Theorem

I = I_cm + Md² — shift the axis and see I grow quadratically with d.

Moderate8 min
💫
Explore
Live

Rotational Kinetic Energy

KE_rot = ½Iω² — compare with translational KE for rolling objects.

Moderate9 min
🎡
Explore
Live

Conservation of Angular Momentum

L = Iω conserved — pull string shorter, ω grows as (r₀/r)².

Advanced10 min
🎱
Explore
Live

Rolling Motion

a = g sinθ/(1 + k²) — 4 shapes race down an incline; sphere wins.

Advanced11 min
🔁
Explore
Live

Linear ↔ Angular Variables

v = ωr, a_t = αr, a_c = ω²r — drag a particle on a rotating disc to see all three.

Foundation7 min
⚖️
Explore
Live

Lever Balance (Torque)

Two masses on a beam — adjust weights and arms; see torque balance live.

Foundation8 min
Explore
Live

Radius of Gyration

k = √(I/M) — see equivalent ring radius for ring, disc, rod, sphere, shell.

Moderate8 min
🛞
Explore
Live

Rolling With Slipping

Independent v and ω — detect skidding (v > ωR) vs spinning (ωR > v) vs pure rolling.

Advanced9 min
🌀
Explore
Live

Gyroscopic Precession

Spinning top — see L precess about vertical at Ω = mgr/(Iω). Real animatronic feel.

Advanced12 min
🌊
Explore
Live

Pressure vs Depth

P = P₀ + ρgh — see pressure grow linearly with depth in any fluid.

Foundation7 min
🛗
Explore
Live

Pascal's Law (Hydraulic Lift)

F₁/A₁ = F₂/A₂ — small input force lifts a heavy load via large piston.

Foundation8 min
Explore
Live

Archimedes' Principle

F_b = ρ_fluid V_disp g — sink, float, suspend depending on density.

Foundation8 min
🛟
Explore
Live

Floating vs Sinking

Compare 4 materials in one fluid — see who floats by density rule.

Foundation6 min
💧
Explore
Live

Streamline vs Turbulent (Re)

Re = ρvD/η — sweep velocity to cross from laminar to turbulent flow.

Moderate9 min
🚰
Explore
Live

Equation of Continuity

A₁v₁ = A₂v₂ — pipe narrows; particles speed up. Live volume flow rate.

Moderate8 min
🌬️
Explore
Live

Bernoulli's Principle

P + ½ρv² + ρgh = const — manometers show pressure drop where speed is high.

Moderate10 min
Explore
Live

Venturi Effect

Pipe with throat — flow accelerates, pressure plummets. Used in flow meters.

Moderate8 min
✈️
Explore
Live

Airplane Lift

Curved airfoil — air on top is faster, pressure lower → net upward force.

Advanced10 min
🟤
Explore
Live

Stokes' Law

F_drag = 6πηrv — viscous drag on a sphere through fluid.

Moderate8 min
⬇️
Explore
Live

Terminal Velocity

Sphere in viscous fluid — accelerates until weight = buoyancy + drag at v_t.

Advanced9 min
🧪
Explore
Live

Capillary Rise

h = 2T cosθ/(ρgr) — narrow tube pulls liquid up by surface tension.

Moderate8 min
💦
Explore
Live

Surface Tension

Excess pressure inside drops/bubbles — ΔP = 2T/R (drop), 4T/R (bubble).

Moderate8 min
〰️
Explore
Live

Transverse Wave

y(x,t) = A sin(kx − ωt) — particles oscillate ⟂.

Foundation7 min
↔️
Explore
Live

Longitudinal Wave

Compressions / rarefactions along propagation.

Foundation7 min
➡️
Explore
Live

Wave Propagation

Pulse moves at speed v across the medium.

Foundation5 min
📐
Explore
Live

Wavelength × Frequency (Mechanical)

v = fλ — see λ marker on the wave.

Foundation6 min
🎻
Explore
Live

Wave Speed on a String

v = √(T/μ).

Moderate7 min
🌊
Explore
Live

Interference

Constructive vs destructive at φ = 0° / 180°.

Moderate8 min
🥁
Explore
Live

Beats

f_beat = |f₁ − f₂| — envelope visible.

Moderate8 min
🎼
Explore
Live

Standing Wave on String

λ_n = 2L/n — nodes & antinodes.

Moderate9 min
📍
Explore
Live

Nodes & Antinodes

Highlighted N and A on a vibrating string.

Foundation6 min
🔊
Explore
Live

Sound Wave Propagation

Concentric wavefronts from a point source.

Foundation6 min
🪨
Explore
Live

Sound Speed in Media

Air vs water vs steel vs diamond.

Foundation5 min
🚂
Explore
Live

Doppler — Source Moving

Pitch shifts as source approaches/recedes.

Moderate8 min
🏃
Explore
Live

Doppler — Observer Moving

Observer's motion changes perceived frequency.

Moderate8 min
🚄
Explore
Live

Doppler — Both Moving

f' = f(v±v_o)/(v∓v_s).

Advanced9 min
🎸
Explore
Live

Harmonics on a String

f_n = nv/2L — first 6 harmonics.

Moderate8 min
🎺
Explore
Live

Organ Pipe (Open / Closed)

Open: nv/2L. Closed: (2n−1)v/4L.

Advanced9 min
Explore
Live

Energy Transport

P = ½μvω²A² — power along a string.

Advanced8 min
↔️
Explore
Live

Phase Difference

φ = (2π/λ) Δx — visualize phase vs path.

Moderate7 min